![]() ![]() “When you’re designing a building or bringing a character to life for your movie, the ability to visualise your creation with correct lighting and accurate materials rather than a low-resolution approximation dramatically improves your workflow,” said Greg Estes, vice president of Developer Programs at NVIDIA. We’ve worked closely with NVIDIA to optimize Arnold GPU to run on the latest RTX technology, and look forward to continuing to collaborate to bring our customers the highest quality rendering.” “We’re excited to introduce this beta version of Arnold GPU because it gives our users a first taste of the performance gains they can expect to see, while keeping the great look they love from Arnold. “We recognize the needs of Arnold users for increased speed and interactivity during the creation process,” said Chris Vienneau, senior director, Media & Entertainment Products, Autodesk. The GPU version is optimised for NVIDIA. Arnold GPU is based on the NVIDIA OptiX framework and is optimized to leverage NVIDIA RTX technology. Arnold 5.3 also adds new functionality to help maximize performance and give artists more control over their rendering processes, including updates to adaptive sampling, a new version of the Randomwalk SSS mode, and improved Operator UX. Comparison between GPU and CPUįrom look development to lighting, support for GPU acceleration brings greater interactivity and speed to artist workflows, helping reduce iteration and review cycles. One of the important aspects is the match between renders from the GPU and from the CPU. ![]()
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